Name:Desert Training
Objective: Follow Captain Tulon�s Orders, Dellis Must Live
Resources: Zeta Squadron
The first three missions are training missions that take place on the planet Tatooine. They will teach you how to operate the Battlefield Holographic Control Interface (BHCI) and allow you to control the movements of some troopers. Overall, play with the controls as much as you can. The hardest thing about becoming an expert at the BHCI is learning how to control the camera instinctively. You won�t have time elsewhere. In this first mission, you learn camera controls and how to move your units from place to place. Things heat up, however, when you become the spearhead in a search for two renegade droids.
Hint: Follow the tracks.
Mission: 2
Name: Desert Training 2
Objective: Follow Captain Tulon�s Orders, Dellis Must Live
Resources: Zeta Squadron
Training continues, as you become familiar with controlling your units in combat. Once again, make sure to practice with the camera controls when you can. In this mission, your continuing search for the errant droids leads you past dangerous Tusken Raiders to a huge Jawa Sandcrawler.
Tip: Keep your forces together to better fight off the Tusken Raiders.
Mission: 3
Name: Desert Training 3
Objective: Follow Captain Tulon�s Orders, Dellis Must Live.
Resources: Zeta Squadron
In this final training mission, you will learn how to summon reinforcements and how to build an imperial base. However, the droids have still evaded the empire�s grasp, and you are ordered to follow a lead deep into the desert to the dwelling of a mysterious desert hermit named Ben Kenobi�
Tip: Kenobi�s house is located on the north side of the map.
Mission: 4
Name: Assault on Ruul
Objective: Capture the computer complex. Get Dellis inside the computer complex, Dellis must survive.
Resources: Probot, AT-STs, AT-PTs, Transports, Speederbikes, Stormtroopers, Dellis. This is your first mission without the safety net of Captain Tulon. It is also one of the hardest missions to use the BHCI in, given the confined quarters of the canyon you find yourself in. Take your time and reinforce your base before venturing forth to complete your objectives. Remember to take over rebel buildings when you see them, instead of destroying them. Not only will this give you a flow of extra command points, but also it�s easier to invade a rebel turret than obliterate it.
Mission: 5
Name: Assault on Ruul 2
Objective: Establish a continuous line of beacons connecting the computer complex to the communications tower. Dellis Must Survive.
Resources: Probot, AT-STs, AT-PTs, Transports, AT-AAs, Speederbikes, Stormtroopers, Dellis.
Your battles on Ruul continue in this mission, where you have to place a line of beacons across the map while defending yourself from Rebel attack. Once again, prepare your base for sneak attacks before sending out units to destroy or capture enemy units and buildings. Dellis is very important in this operation, as it is his ability to lay beacons that makes this mission possible, so protect him well!
Hint: The straight path is probably not the best way to go when laying beacons.
Mission: 6
Name: Crisis on Sarapin
Objective: Garrison all energy collection facilities. Dellis must survive.
Resources: Probot, Dewback Riders, AT-STs, AT-PTs, Transports, AT-AAs, Speederbikes, Stormtroopers, Dellis.
Welcome to the planet Sarapin, where the magma is free for all! This is a lengthy mission that takes you over some of the most hellish terrain in the galaxy. Really concentrate on defense while building up a sizable force, as the rebels have sunk their roots deep into this hot world. Remember, lava can kill your units if they walk or drive on the ground, but hover units, such as speeder bikes and probots aren�t subject to that limitation.
Hint: Take care of your enemy before occupying the collectors. Also, remember that when you occupy an enemy command center, you can then summon reinforcements to that location as if it were your own base.
Mission: 7
Name: Crisis on Sarapin 2
Objective: Capture the drilling platform. Get Dellis into the drilling platform. Dellis must survive.
Resources: Probot, Dewback Riders, AT-STs, AT-PTs, Mobile Artillery, Transports, AT-AAs, TIE Fighters, Speederbikes, Stormtroopers, Dellis.
This is your first timed mission. The rebels have set up a drilling platform on full, and soon it will burrow to the planet�s molten core, causing a massive explosion that will tear asunder the entire planet surface. To succeed, you should once again spend some time reinforcing your base before sending a convoy with Dellis up to the platform in the middle of the map. You are now able to summon TIE fighters as reinforcements. Although pretty frail, they make excellent scouts and are deadly against unprotected targets, like lone artillery or attack tanks. Remember to give your convoy lots of anti-air protection, as well. Those rebel airspeeders can be a big nuisance.
Mission: 8
Name: The Trap at Yavin IV
Objective: Neutralize any rebels on Yavin IV. Capture the Pyramid.
Resources: Probot, Dewback Riders, AT-STs, AT-PTs, Mobile Artillery, TR-SD, Transports, AT-AAs, TIE Fighters, Speederbikes, Stormtroopers. Watch out, it�s a trap! Rebels are hiding in the hills like Rodian Cockroaches in a greasy cantina, waiting for you to look away so they can strike! Use the canyons surrounding your base for defense by creating choke points. A good way to do this is to line up some AT-STs or some Mobile Artillery by a narrow pass to create a kill zone. Watch out for the Mobile Artillery, however. Their blasts can kill your units just as easily as your enemy�s. Another unit you have available in this mission is the TR-SD, which takes out Rebel shields in a snap. Once bereft of their shields, the TR-SD can then use its disable ability to freeze the unit so the rest of your forces can clean it up without danger to themselves.
Mission: 9
Name: The Battle of Hoth
Objective: Destroy the shield generator. Capture the Rebel Hangar Bay. Get Darth Vader into the Rebel Hangar Bay. Darth Vader must survive.
Resources: Probot, AT-STs, AT-PTs, AT-ATs, Transports, AT-AAs, Speederbikes, Stormtroopers. Darth Vader Talk about pressure! Lord Vader is sitting in a Star Destroyer, waiting for you to disable the Rebel shield generator so he can come down and teach that pesky Skywalker a lesson about the Dark Side. Although this mission isn�t timed, if you delay too long, Vader will strip command from you, so keep on task! You don�t get any reinforcements, so try to get to your goals as quickly as possible. Try to keep all of your units undamaged by grouping all of your units closely and destroying enemy units quickly with the liberal use of your AT-AT�s chin guns. You can also use your Probot�s extended sensory ability to see your enemies coming well before they know you�re there. Finally, Darth comes down with a squad of stormtroopers right after you destroy the shield generator, so make sure the battleground is clear before you summon him.
Mission: 10
Name: Surprise at Endor
Objective: Scout locations for a possible shield generator base.
Resources: AT-STs, Speederbikes, Stormtroopers.
A familiar story for the Empire. You acquire some perfectly good land, but end up having to battle all the indigenous life for miles in order to keep your claim. Well, no matter, your AT-STs and speederbikes are more than a match for these primitive rodents. Remember that your stormtroopers can kill flying units, so keep them close together to defend against aerial attacks. One final thing: watch out for traps. A falling tree can really ruin an AT-ST�s day.